
Systems and tools programmer.
Senior Unity Developer with 6+ years in Unity and C#, building and shipping games across PC and mobile in studio teams since 2023. I work best architecting structured, self-contained game systems, and building the custom tooling that raises the whole team's productivity. Toolmaking is what I enjoy most.
From January 2025 to September 2026 I was at KYKUYO on SOLAR, a live geolocation/AR mobile game, where I owned the character dressing system, the camera-context architecture, the onboarding flow and the in-app purchase store. I also took the technical direction of SPCA × SOLAR, because I was the one carrying it through to delivery.
I led the technical direction of Waxy: The Wick and the Witch at 3AM Games Studio, and I teach Artificial Intelligence and pathfinding at Escuela Da Vinci, where I graduated.
Most of my recent work is done with coding agents: a game jam entry, a multiplayer netcode project, and features I shipped on a live mobile title. The architecture decisions and the quality bar stay with me.
"What stands out about Luca is that he doesn't just build things, he ships them. He takes a feature from concept to production and makes it his own along the way."
Where I've worked.
Senior Unity Developer
KYKUYO · Remote- Worked on SOLAR, a live free-to-play mobile game, across architecture, game systems and implementation.
- Owned the character dressing system end-to-end, plus its 8 authoring tools.
- Designed the camera context system and built the NPC GPU rendering pipeline: 10 → 200 fps on device.
- Took the technical direction of SPCA × SOLAR across a 9-person team.
- Wrote asset requirements for artists: what a garment model needed to fit the system, its animation states and its mobile budgets.
Professor / Teaching Assistant
Escuela Da Vinci- Professor of Artificial Intelligence and pathfinding algorithms (2026 to present).
- Teaching Assistant in Programming for Thesis (2025): helped students plan and architect the systems behind their thesis projects.
Lead Unity Developer
3AM Games Studio · indie project alongside full-time work- Led programming and technical direction of Waxy, over 26 months in a 5-person team.
- Wrote 10 of the project's 14 custom editor tools.
- Led a full rework of the core mechanic, which got the project into the ADVA MPVP program; owned the architecture and scalability decisions.
Technical Support Analyst & Helpdesk
Huawei Technologies · 100% in English- Handled 300 to 400 support tickets a month against an under-18-hour SLA.
- Kept a user satisfaction rating of 4.5/5 or higher.
Where I studied.
Video Game Development Technician
Escuela Da Vinci · Buenos Aires- Graduated December 2024. Now teaching there.
What I work with.
Also in my toolbox
Engine
- URP
- Addressables
- UI Toolkit
- uGUI
- Cinemachine
- Jobs System
- Burst
Performance
- Unity Profiler
- Frame Debugger
- Memory Profiler
- GPU skinning
- Vertex Texture Animation
- GPU instancing
- HLSL
Multiplayer
- Netcode for GameObjects
- Unity Transport
- Relay / Lobby
- Client-side prediction
- Server reconciliation
Architecture
- Data-driven design
- ScriptableObjects
- Assembly Definitions
- Event systems
- MVC
AI-assisted development
- Claude Code
- Codex
- Unity MCP
- Agent skills
- Ollama
Also
- TypeScript
- Python
- UPM packages
- Build automation
- Android / iOS / PC builds
Spoken
- Spanish, native
- English, fluent (FCE)